Arkham Horror Game Review
Posted by Norin in Uncategorized on January 26th, 2010
The addiction for the month is, without a doubt, Arkham Horror. Set in the 20’s era and using H.P. Lovecraft’s “Call of Cthulhu” setting, players take the role of a person who has gotten wind of the Ancient One who is trying to cause havok and decided to put a stop to it.
Win Conditions:
1-
There are gates to other worlds opening almost every turn. If you can close all of the gates at the same time, you chase the Ancient One away and he returns to his slumber.
2-
When closing a gate, there are methods in which you can “seal” it so that no gate may open in that location again. If you can seal six gates, the Ancient One does not wake up and the world is safe again.
3-
If the Ancient one wakes up, the final battle (epic boss fight) begins. If you kill The Ancient One, you have saved the world.
Loss Conditions:
1-
The Ancient One wakes up, you lose the final battle, and he devours your whole party.
That’s the gist, and what you get is an intense game on high-quality materials that’s likely to end with your party being eaten by the Ancient One… but at least it’s fun getting there.
Arkham Horror is my first truly cooperative board game. In the past I’ve played games where all but one player work together for victory and the other guy is a game master. I’ve also played a few “cooperative” games where it’s a team effort to win, but you want to win better than your mates.
This time around, there is no need for a Game Master, as all Non-player actions are directed through random draw of cards. Each player takes turns being “first player” and manipulates the board as directed during the appropriate phases.
These mechanics mean there is also no secrecy in the game. All players play with their cards face up on the table and discuss exact plans for each turn with everyone else, as coordination is essential if you hope to have a chance of keeping the world safe.
OK! Things to know before running out and picking up the Arkham Game…
There are a lot of rules:
This was the big ‘warning’ given to us multiple times while talking with the store employees. We were told that the rules are fairly complicated to learn and that it would take a few games before you didn’t need to play with the instruction book in front of you.
Me being me, that warning was less of a deterrent than a challenge. To be safe however, my wife and I slept a few days on the purchase. During that time, I found out that ALL Fantasy Flight games have their rulebook PDFs available for download so I got a chance to check out this ‘complicated rule set’ early.
The verdict is… If you’re a seasoned gamer, especially one with pen-and-paper experience, don’t be afraid. The rulebook is written beautifully. Currently I’m not sure which revision it’s on, but the work that has gone into explaining the rules and covering those “but what if” questions is obvious.
It’s difficult to win:
Again, not so much a deterrent as a challenge in my opinion… but they weren’t kidding. Arkham Horror plays with one goal in mind, and that’s TPK.
With no single player handling the adjudication, don’t expect and fudged dice rolls or difficulty adjustments when things get tough. The Arkham Game plays according to the cards that are drawn and if you’re not near perfect in your play, the world will die… good luck.
Thus far, I have played three two-player games, one three-player, and one five-player. All of them were difficult, but we have won more than we’ve lost at this point. I should point out that we’ve only successfully kept the Ancient One from waking up one time. The other victories were gained in the final battle.
A single game takes hours:
This was our final ‘warning’ before purchasing. We were told that a game can take upwards of four to five hours. At this point, our longest game was our first or second one (two-player games) where we were still learning. They took somewhere between three and four hours.
Once we had the rules down, games started ranging from two to three hours if we had new players in the party and no more than two if it’s just the two of us.
——
My recommendation? This isn’t a game to miss. Go to the Fantasy Flight Games website and download the rulebook, then go buy the game. Did I mention you can play it single-player? I haven’t yet, but I can only imagine it’s pretty intense.
We plan to pick up an expansion within two weeks.
New goings on
Posted by Norin in Uncategorized on January 21st, 2010
Welllllll – My new game interest, as late as it is, is Hold’em Poker. In fact, I’m about to play in a Pokerstars Tournament this month.
Trine
Posted by Norin in General Blogging on November 11th, 2009
My wife and I have always enjoyed playing games together, but have experienced difficulty from time to time in finding games that interest both of us enough to sink any real time into.

A few days ago, I downloaded a demo off of PSN for a game called Trine. We still enjoy the occasional foray into Little Big Planet, and the gameplay video seemed to mix LBP and The Lost Vikings, if some of you remember that one.
The demo has ended up being a lot of fun. They’ve mixed the ability of the three characters very well. Knight’s shield and sword, Thief’s Grappling hook and Bow, and Wizard’s telekinesis and box summoning. Also, both players can actively switch characters, with the only limitation being you can’t be the same character at the same time.
While not a must as you can play through the game solo, switching between all three characters, teamwork is a big part of travelling through the levels included in the Demo, and I only hope it plays a bigger role in the actual game, as I think we’re probably going to download this one tonight.
If anyone else has bought and played it, I’d appreciate your input.
My birthday present!
For my birthday, my wife ordered a very nice Go set from Yellow Mountain Imports. It’s a Shin-Kaya (Tibet Spruce) floor board with Jubube bowls and Yunzi stones. If you don’t know what all that means… just understand that it’s an awesome set. I’ve been wanting a nice go board and stones for quite some time.
Why do we do it?
Posted by Norin in Game Development, Industry - General on November 6th, 2009
In the wake of our industry’s declining employment rate, I’ve recently heard quite a few people ask, “why do we do it? Why do we choose to make video games instead of doing something else?”
Read the rest of this entry »
Borderlands – What you should know
Posted by Norin in Uncategorized on November 4th, 2009
After questioning my friends who had purchased the game already, I went out and picked up Borderlands as a “Happy Birthday to me” present.
Immediately, my decision to make the purchase for PS3 instead of PC was met with ridicule by a few of my friends, but considering my 3 year old machine, lack of employment, and the fact that it looks amazing on my bigass HD television… I maintain that I have made the correct choice. Although I do wish they would start supporting wireless keyboard and mouse controls for console shooters.
The game itself has me hooked. There are one or two others that I can’t wait to get to (Demon Souls for one) but I can’t make myself consider anything other than Borderlands right now and considering that this is (supposed to be) a blog about making video games, I thought I would mention some of the mechanics that make this game work for me.
Noby Noby Boy…
Posted by Norin in Uncategorized on November 3rd, 2009
To supplement our income while I’m unemployed, I’ve been watching a second grade girl for her mom between 3 and 6 pm…
This little girl doesn’t really like video games, or much of anything to be honest, but she’s been playing Noby Noby Boy for the past two hours.
Just proof that young kids are in a perpetual acid-trip state of mind I guess.
iHangtime goes Gold!
Posted by Norin in iPhone Development on June 18th, 2009
Well, that would have been the terminology for having approved the version of the game that I am going to submit to the publisher (Apple) back WHEN I HAD A JOB. Read the rest of this entry »
I hate writing these
Posted by Norin in Uncategorized on June 10th, 2009
By “these” I mean the “yeah I disappeared for a while” posts – because typically when I disappear it’s due to stress and I feel the need to recount those things when I come back. Read the rest of this entry »
Project Playerquest – Schedule Shift
Posted by Norin in Uncategorized on April 20th, 2009
I’ve decided to shift the Project Playerquest schedule – instead of running Thursday to Thursday, we’ll go Monday to Monday like a normal person… weird right? This way, the weekend activity can come after a full week of the player attraction efforts.
So, the graphs for the past week will go up today, and I’ll also be announcing this week’s scheme to capture innocent players and make them try our game.
